CCP Games and Nexon Co Ltd today announced the successful launch of the localized version of CCP's massively multiplayer online game EVE Online.
 The launch, on the world's fourth largest gaming market, was accomplished with the help of CCP's own in-house localization system and using NExon as its local marketing partner. This is the fifth localized version of the game, following English, Chinese, German and Russian game clients. The launch also incorporates full services, such as local billing, customer support and an official Japanese EVE site with discussions forum and more.
 "EVE Online is a game of epic achievements. Hundreds of thousands of players share a single, beautifully rendered universe. It's a game about economics, politics, cooperation and strategy, but ultimately it's about awesome spaceships and explosions", states Hilmar Veigar Pétursson, CEO of CCP. "The heart of EVE is its emergent sandbox nature, which means that every new player contributes to our infinitely scalable storytelling engine. With tens of thousands of new pilots from Japan, we will see EVE grow in new and unforeseen ways that reverberate for all pilots."
  "Our Japanese players now have an excellent and well developed localized experience," adds Jon Lander, Senior Producer for EVE Online, "Also during the launch of the Japanese client, we've added a multilingual search tool across all game clients that helps weld the disparate language groups present in EVE into a more 'global' and unified game experience – truly demonstrating the impact and value of the single shard server model."
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